Campaign |
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AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D GW - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
News travels quickly underground. It is almost as if the dwarves saw everything as it was happening and somehow relayed the information across thousands of miles in but a few minutes. But for that to happen, the cavernei would need to monitor every battlefield, every royal court, every high council, and be somehow able to transport themselves instantaneously from the surface world to the safety of the caverns to report the events above. Their report would then somehow disseminate throughout the entire realm of the dwarves in a matter of hours. The whole idea is, of course, absurd. Even if the dwarves do have merchants spread across the continent in almost every major city, it would be simply impossible for these merchants to travel to the dwarven lands and back and not be noticed. Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side. The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Advances from: | |
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Advances to: | |
Cost: | 50 |
HP: | 53 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
ID | Cavernei Monitor |
Abilities: | teleport |
staff impact | 14 - 2 melee | ||
runic spell arcane | 11 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 10% |
cold | 10% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 50% |
Coastal Reef | - | 100% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 30% |
Hills | 1 | 60% |
Impassable | 99 | 50% |
Mountains | 1 | 70% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |